Realsoft 3D / Characters

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Title:Bathing
Author:K-UDA


Title:Zoe
Author:Boris Jahn
Contact:http://www.3ddart.org
Description:Created and rendered in Realsoft 3D V5. Modeled with the subdivision surface tool set. Several color, bump and illumination textures applied through uv-set objects. The final touchup is done with the postshading system.


Title:Isabelle 2
Author:Boris Jahn
Contact:http://www.realsoft.org
Description:Isabelle's face


Title:Isabelle
Author:Boris Jahn
Contact:http://www.realsoft.org
Description:Isabelle is completely made with Realsoft's SDS tool set. The textures were applied via Version 5 uv sets. For textures several colour, bump, illumination and diffuse light textures were used. The final touchup is done with the new postshading system of Version 5.


Title:A body
Author:Boris Jahn
Contact:http://www.3ddart.org
Description:The body was modelled from an sds-cube. The textures (colour, bump and illumination) were painted and then applied as uv-sets to the model. Lighting is done with 20 diffuse spots and one keylight which casts Zero Quality shadows which gives you much faster rendertimes. The generated hard shadows got softened in the postprocessing . For the postprocessing I used the new RS v5 postshading studio which gives you more control of the final shading. Also it's much faster to check changes of the shading because you haven't to render the image again. You only need to change for example the specularity in your postprocessing options or the softness of the shadows and postprocess it again.


Title:VSL shading test "Reiko"
Author:Teemu Mäkinen
Contact:http://www.fmi.fi
Description:V4 VSL shading test "Reiko": SDS face, custom VSL skin shader with translucency, two point light sources, NURBS facial hair. No textures or fancy effects like GI applied.


Title:Senorita
Author:Boris Jahn
Contact:boris@3ddart.com
Description:The senorita is completely modelled and setup with Realsoft V5 beta. The skin shader is based on painted uv-textures and is based on Timo's SSSish. The skin is attached via the new V5 UV-sets. The hair is built using the new v5 hair methods like interpolation and gi-reflection.


Title:Frida
Author:Boris Jahn
Contact:http://www.3ddart.com
Description:The head was modelled from the scratch out of an sds cube. Texturing was done with painted cylindrical mapped UV- colour- specularity- and bump textures. The hair is a mixture of UV-mapped fade meshes and spline curves.


Title:Grace Kelly
Author:Boris Jahn
Contact:http://www.3ddart.com
Description:Grace Kelly model


Title:Nude
Author:Boris Jahn
Contact:http://www.3ddart.com

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