r3dynch
real/raytr/r3dynch.h
r3raytr
renderer's dynamic channel object. The complete channel set which the rendering engine uses consists of static channels installed in the raysample class and the library of dynamic channels.
r3Frlibobject
R3CLID_FRLIBOBJECT
r3Frdynamicchannel
R3CLID_FRDYNAMICCHANNEL - 479
int R3RegisterFrDynamicChannelClass(R3APP *app);
ChannelClass
ChannelClass
R3FRDYNCHA_ChannelClass
Integer
R3INT
class id of the actual channel which this object inserts to the raysample
jsobj.SetChannelClass(value);
value = jsobj.GetChannelClass();
R3INT value = ...;
R3SetAttrs(r3obj, R3FRDYNCHA_ChannelClass, value, R3TAG_END);
R3INT value;
R3GetAttrs(r3obj, R3FRDYNCHA_ChannelClass, &value, R3TAG_END);