In order to access a certain Realsoft 3D object from your plugin you have
find the appropriate class header file. Class header files can all be found in
sdk/inc
folder. Class header files tell
you all the properties of classes so that you can use them.
All registration functions are of form:
int R3Register?????Class(R3APP *app);
In order to use say geometric sphere object in your application you would call:
#include <real/objects/r3sphere.h> R3RegisterSphereClass(app);
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Important |
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Note for plugin developers: before you can actually call the registration function of a class, you have to make sure it really makes sense to register the class in question for the application in question. For example, if the application does not have user interface, then it does not make any sense to register new tool button classes into the program. |