Everything That Can Be Seen Can Be Applied.
The user interface of Realsoft 3D is dynamic and context sensitive. For example, select a NURBS object and the tool bars show you the NURBS tool set. Select a SDS object and you have a SDS modeler at your finger tips. Select a skeleton and inverse kinematics and other skeleton specific tools show up automatically. Toolbars, key bindings and menus all show you the right tools at the right time.
For ease of use, only the tools applicable to the current operation are shown. In other words, the user cannot see functions which cannot be applied. For example, when the user selects a sphere object, only sphere specific tools are shown. When the sphere is deleted, the sphere specific interface is also closed. If you can't apply it, you can't see it. This way the interface always remains compact and surprisingly simple.
Select a curve
and the toolbar shows you the NURBS specific tools that can be applied
to the curve.
Compass Menus
Compass menu is a special menu system which allows you to quickly activate tools by dragging the mouse to one of the eight directions.
There are also two distances: near and far. For example, drag the mouse to 'far-east' to switch to the 'back view'. Select 'near-north' to rotate the view up 90 degrees.
Also compass menus are context sensitive. Select a SDS object and the compass makes the SDS modeling tools available for you.
The big idea is that selecting tools from compass menus is something your muscles can 'learn'.
Unified Tools
All tools that share
similar characteristics have been unified. For example, the rectangle geometry
tool allows creation of all kind of rectangular objects such as parallel
texture maps, 3D painted squares, etc. This principle has greatly contributed
to reducing the amount of functions in the program and making it user friendly.
Drag&Drop
Drag&Drop is
supported thoroughly. Object properties, grids and post effects, to name
a few examples, can all be defined through an efficient and easy-to-use
drag&drop interface.
Object Handles
The intuitive Object
Handle Interface allows you to rotate, move and scale objects easily simply
by dragging the appropriate handle through the View window.
![]() |
The coordinate
system handle translates and scales the object. The three circles rotate
the object about any of its axes.
Objects also provide
a number of 'object specific' handles through which the user can control
object specific properties. For example, face handles of subdivision surfaces
allow you to move on normal, extrude, bevel, rotate, scale and move on
edge simply by dragging with the mouse while holding down a key modifier.
|
In addition to geometric objects, all kinds of objects can be managed using the select window. Materials, grids, rendering settings, special effects, etc. can be selected from the Select Window using a consistent interface.
For example, to select a grid, simply drag&drop the grid into a View window. Or, to activate the depth-of-field effect, drag&drop it into the View window.
Advanced GUI Development System
Realsoft 3D introduces
a very powerful and advanced GUI development system. You can create any
kinds of targeted and customized 3D applications by drag&dropping the
desired tools and other GUI controls into the application. Menus, icons,
tabs, toolbars, strings, fonts, background colors and other elements can
be defined this way by the end user.
![]() |