r3mpphas
real/code/r3mpphas.h
r3code
Phase level shader. The shader can contain any number of sub shaders.
real/raytr/r3phasys.h real/raytr/r3phcomm.h real/raytr/r3phfilt.h real/raytr/r3phfisu.h real/raytr/r3phfray.h real/raytr/r3phgmap.h real/raytr/r3phillu.h real/raytr/r3phimpr.h real/raytr/r3phinit.h real/raytr/r3phligh.h real/raytr/r3phpopr.h real/raytr/r3phrhit.h real/raytr/r3phscan.h real/raytr/r3phsuge.h real/raytr/r3phsurf.h real/raytr/r3phterm.h real/raytr/r3phvill.h real/raytr/r3phvofi.h real/raytr/r3phvolu.h real/raytr/r3phvosh.h
r3Mplevel
R3CLID_MPLEVEL
r3Mpphaselevel
R3CLID_MPPHASELEVEL - 846
int R3RegisterMPPhaseLevelClass(R3APP *app);
rendering phase classes
R3MPPHLEM_PHASECALLBACK
PHASECALLBACK
R3MPPHLEM_PHASECALLBACK
obj.PHASECALLBACK();