r3frlsa
real/raytr/r3frlsa.h
r3raytr
Renderer's ambient light source class. Note: ambient light source has 'position' attribute. This way one can control the falloff in function of distance.
r3Frlightsource
R3CLID_FRLIGHTSOURCE
r3Frambientlight
R3CLID_FRAMBIENTLIGHT - 459
int R3RegisterFRAmbientLightClass(R3APP *app);
Center
Center
R3FRLSAA_Center
position of the light source
jsobj.SetCenter(value);
R3VECTOR* value = ...;
R3SetAttrs(r3obj, R3FRLSAA_Center, value, R3TAG_END);
r3appobj *